October 24, 2015
Adventure Games – Design and Development Lessons Learned Talk from SGC 2015
My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.
August 12, 2014
Virtual D-Pads suck
If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.
August 9, 2014
Elroy and the Aliens: First Teaser Video
Here is the first teaser video for our upcoming adventure game Elroy and the Aliens. Official website: http://elroythegame.com
March 3, 2010
GDC 2010 & the Flash Gaming Summit
We will be at the Game Developers Conference 2010 and the Flash Gaming Summit (March 7-15 in San Francisco).
October 14, 2009
The iPhone just got flatter
There have been a couple of significant developments recently concerning the iPhone.
July 22, 2009
Casual Connect and Social Games Love
Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.