March 2, 2016
Slides from CEGC 2016
I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.
September 18, 2015
Slovenian Games Conference 2015
I’m currently working on my talk for SGC 2015 about “The Ins and Outs of Adventure Game Development”. The first Slovenian Games Conference will take place on September 26, 2015 at FRI in Ljubljana. SGC organizers expect around 300 international attendants from the region. Attendance is free of charge, but seating is limited, so anyone interested should […]
July 18, 2015
Support Elroy on Steam Greenlight
We want to bring Elroy and the Aliens to Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games […]
August 12, 2014
Virtual D-Pads suck
If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.
July 25, 2014
Exporting tasks from Basecamp to Trello
After using Basecamp Classic for years, our team needed something fresh. We had just come from an all-day test session that resulted in 200+ new tasks, and I started looking around for something visual, fast and with a good API. We opted for Trello after some fruitful Twitter research and tests. Getting data out of Basecamp Classic is pretty […]
February 24, 2013
Indie Games and Innovation
When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]
October 11, 2010
The Gamification Fallacy
There is an important difference between having fun and exhibiting predictably irrational behavior.
February 11, 2010
Unity Developer Resources
Unity developer resources and slides from my ITShowOff presentation, with focus on casual and social games.
December 21, 2009
Play Our 3-minute Xmas Minigame
Instead of the usual holiday greeting card, we decided to make a small 3-minute minigame to help you feel more christmassy