Slides from CEGC 2016

I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.

Adventure Games – Design and Development Lessons Learned Talk from SGC 2015

My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.

Slovenian Games Conference 2015

I’m currently working on my talk for  SGC 2015 about “The Ins and Outs of Adventure Game Development”. The first Slovenian Games Conference will take place on September 26, 2015 at FRI in Ljubljana. SGC organizers expect around 300 international attendants from the region. Attendance is free of charge, but seating is limited, so anyone interested should […]

Support Elroy on Steam Greenlight

We want to bring Elroy and the Aliens to Steam (Mac, Linux, Windows). But first, we have to be greenlit by the community. Seeing all the positive comments and votes over the last few days has been amazing! More pressure to deliver, but super encouraging :). If you are a Steam user and like point-and-click adventure games […]

Virtual D-Pads suck

If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.

Elroy and the Aliens: First Teaser Video

Here is the first teaser video for our upcoming adventure game Elroy and the Aliens. Official website: http://elroythegame.com

Exporting tasks from Basecamp to Trello

After using Basecamp Classic for years, our team needed something fresh. We had just come from an all-day test session that resulted in 200+ new tasks, and I started looking around for something visual, fast and with a good API. We opted for Trello after some fruitful Twitter research and tests. Getting data out of Basecamp Classic is pretty […]

Indie Games and Innovation

When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]

The Gamification Fallacy

There is an important difference between having fun and exhibiting predictably irrational behavior.

GDC 2010 & the Flash Gaming Summit

We will be at the Game Developers Conference 2010 and the Flash Gaming Summit (March 7-15 in San Francisco).

Unity Developer Resources

Unity developer resources and slides from my ITShowOff presentation, with focus on casual and social games.

Play Our 3-minute Xmas Minigame

Instead of the usual holiday greeting card, we decided to make a small 3-minute minigame to help you feel more christmassy