May 19, 2010
The Unintuitive Aspects of Motivation
When work is more than rudimentary mechanical tasks, bigger rewards start having a negative effect on performance.
April 13, 2010
Endangered Languages & Technology
My TEDxLJ talk from last November on the relationship between language endangerment and mainstream language technology
March 17, 2010
Game Design For a Better World
Watch this amazing TED talk by Jane McGonigal (@avantgame) on how game design can change the world.
March 3, 2010
GDC 2010 & the Flash Gaming Summit
We will be at the Game Developers Conference 2010 and the Flash Gaming Summit (March 7-15 in San Francisco).
February 11, 2010
Unity Developer Resources
Unity developer resources and slides from my ITShowOff presentation, with focus on casual and social games.
February 6, 2010
Top 10 Science Fiction Audio Books
My top 10 list of science fiction books with great audio versions (some even with multiple narrators and music)
January 11, 2010
Mini Seedcamp Zagreb
The deadline to apply for Mini Seedcamp Zagreb is fast approaching. This is a great opportunity for startups.
December 21, 2009
Play Our 3-minute Xmas Minigame
Instead of the usual holiday greeting card, we decided to make a small 3-minute minigame to help you feel more christmassy
December 10, 2009
Slides from my TEDx talk
I had the privilege to give a talk at the second TEDxLjubljana, themed language & communication. My talk touches upon the latest developments in mainstream language technology and how all of this matters to “minor” languages. View more presentations from Tadej Gregorcic. In 100 years, language economics indicates that up to 90% of currently spoken […]
November 11, 2009
5 Google Wave Invites Left
I have a couple of Google Wave invites left, so let me know if you need one. Although it still has a long way to go before you will want to use it on a daily basis (for one thing, it is slow), Wave is probably going to be an important communication and collaboration tool […]
October 14, 2009
The iPhone just got flatter
There have been a couple of significant developments recently concerning the iPhone.
July 22, 2009
Casual Connect and Social Games Love
Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.
February 6, 2009
The Magical 10k Hours
In his latest book (Outliers), Malcolm Gladwell argues that if you want to really master something (e.g. playing guitar, programming, playing golf), there is a high probability that the number of hours you will need to invest into it will revolve around 10,000.
January 17, 2009
It’s time for constructive introspection
A powerful video drawing parallels between the development of a human fetus from conception to birth and the entire course of our evolution, right up to a version of the proverbial nuclear demise. Especially during times when things are not so dandy for a lot of people and resources are short, these images should inspire […]