When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button.
As videogame researcher Ian Bogost put it shortly after the event (tldr):
A first-person shooter is a first-person shooter. A driving sim is a driving sim. FIFA is FIFA. There’s nothing revolutionary about them, no more than there’s anything revolutionary about a wacky family sitcom or an apocalyptic action flick.
We are seeing fewer and fewer examples of AAA games surprising us with something new and creative. With huge budgets and shareholder value at stake, large organizations manage risk by sticking to proven game concepts.
Indie game developers, on the other hand, don’t have to. We can experiment with new game mechanics and themes and push the limits of gameplay for the rest of the industry.
But are we really seeing that much more innovation in indie games?
Instead of the usual holiday greeting card, we decided to make a small 3-minute minigame to help you feel more christmassy when going out and buying presents this week.
Here is a video:
And there is even an OSX widget to spice up your dashboard.