loading

Adventure Games – Design and Development Lessons Learned Talk from SGC 2015

My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.

Virtual D-Pads suck

If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.

Exporting tasks from Basecamp to Trello

After using Basecamp Classic for years, our team needed something fresh. We had just come from an all-day test session that resulted in 200+ new tasks, and I started looking around for something visual, fast and with a good API. We opted for Trello after some fruitful Twitter research and tests. Getting data out of Basecamp Classic is pretty […]

Elroy And The Aliens

At Motiviti, we are finally announcing Elroy And The Aliens – our boldest project so far. An adventure game with a humorous plot, fun puzzles and a pinch of action. Like us on Facebook to follow our development at facebook.com/elroythegame. Also, you can follow us on Twitter at @elroythegame.

Indie Games and Innovation

When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]