March 2, 2016
Slides from CEGC 2016
I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.
February 24, 2013
Indie Games and Innovation
When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]
October 11, 2010
The Gamification Fallacy
There is an important difference between having fun and exhibiting predictably irrational behavior.
July 22, 2009
Casual Connect and Social Games Love
Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.