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Slides from CEGC 2016

I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.

Indie Games and Innovation

When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]

The Gamification Fallacy

There is an important difference between having fun and exhibiting predictably irrational behavior.

Game Design For a Better World

Watch this amazing TED talk by Jane McGonigal (@avantgame) on how game design can change the world.

Casual Connect and Social Games Love

Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.