I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design.
You can download the raw slides here.
Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.
Talk description: In this talk right from the trenches, we cover several stages of adventure game development, including conceptualization, story, game and puzzle design, programming, voiceovers, music and production. Elroy and the Aliens has been in development (with lots of love) for about two years, which has produced a lot of useful tips, tricks and lessons learned. Many of the areas covered are generally applicable to all (especially narrative-based) games.