logo
  • Projects
  • Blog
  • About
  • feat1

    The Gamification Fallacy

    Posted by Tadej Gregorcic on October 11, 2010

    In his book The Black Swan, Nassim Nicholas Taleb described a notion he called the ludic fallacy.

    It can be summarized as the tendency to misuse simple games (dice) to model real-life situations and to apply naïve and simplified statistical models in complex domains.

    In tech, we currently have a similar fallacy, implying that every service can easily be improved by using simple game mechanics.

    The term coined to represent this is gamification.

    And while I (and possibly many behavioral economists) agree that game mechanics can be of great use, using points, progress bars and badges hardly constitutes something as being a game.

    These are, in fact, the least important elements in games, and using them should rather be called pointsification.

    Game mechanics and dynamics are so much more.

    Games set their players goals and then make attaining those goals interestingly hard.

    - Margaret Robertson, Hide & Seek

    There is an important difference between having fun and exhibiting predictably irrational behavior.

    Frankly, pointsification as used by Foursquare and many websites with badges is a step forward and does yield results.

    But calling it a game is wrong and we should save the term for when this has actually been achieved (involving real game designers).

    And when this happens, we will recognize it because it will change everything.

    If you ain’t got love, it’s all just keepin’ score …

    - Bon Jovi, What Do You Got?

    - Tadej

    Tags: badges, behavioral economics, Game design, gamification, Pointsification
  • Leave a Reply Cancel reply

    Your email address will not be published. Required fields are marked *

    *

    *

    You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

  • Latest Tweets

    RT @jesseschell: No one has any sure-enough enemies. This world is too busy a place for any one to sit down and hate you. –––Elbert Hubbard 6 May 2013 Disney just shut down LucasArts. http://t.co/eOoLGHz4cj 3 April 2013 @GamingYourWay @UntoldEnt au contraire – this is where the uncanny valley begins for me. We are years away from indistinguishable xpr. 28 March 2013
  • Recent Posts

    • Indie Games and Innovation
    • Does Clusivity Affect the Way We Think?
    • Base URL in ASP.Net MVC3 / Razor
    • Visit the new Motiviti
    • The Gamification Fallacy
    • The Unintuitive Aspects of Motivation
    • Endangered Languages & Technology
    • Game Design For a Better World
    • GDC 2010 & the Flash Gaming Summit
    • Unity Developer Resources
  • Recent Comments

    • Max on Top 10 Science Fiction Audio Books
    • Kevmo on Top 10 Science Fiction Audio Books
    • Tadej Gregorcic on Does Clusivity Affect the Way We Think?
    • bostjan on Does Clusivity Affect the Way We Think?
    • bostjan on Does Clusivity Affect the Way We Think?