August 12, 2014
Virtual D-Pads suck
If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.
July 22, 2009
Casual Connect and Social Games Love
Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.