loading

Adventure Games – Design and Development Lessons Learned Talk from SGC 2015

My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.

Virtual D-Pads suck

If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.

Elroy and the Aliens: First Teaser Video

Here is the first teaser video for our upcoming adventure game Elroy and the Aliens. Official website: http://elroythegame.com

GDC 2010 & the Flash Gaming Summit

We will be at the Game Developers Conference 2010 and the Flash Gaming Summit (March 7-15 in San Francisco).

The iPhone just got flatter

There have been a couple of significant developments recently concerning the iPhone.

Casual Connect and Social Games Love

Love is the most important metric says @sebdeh of Playfish. And according to Zynga general manager Roy Sehgal, the number of players returning regularly (and not play time) is the metric that most closely correlates to a social game’s suitability for monetization.