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Slides from CEGC 2016

I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.

Adventure Games – Design and Development Lessons Learned Talk from SGC 2015

My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens. Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.

Virtual D-Pads suck

If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.

Elroy and the Aliens: First Teaser Video

Here is the first teaser video for our upcoming adventure game Elroy and the Aliens. Official website: http://elroythegame.com

Indie Games and Innovation

When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]

The Gamification Fallacy

There is an important difference between having fun and exhibiting predictably irrational behavior.