March 2, 2016
Slides from CEGC 2016
I recently spoke about adventure games at the Central European Games Conference (CEGC) in Vienna, focusing on narrative and design. You can download the raw slides here.
August 12, 2014
Virtual D-Pads suck
If you have a game for a device that doesn’t have any physical controls, the touch screen itself should be an asset, not a problem.
February 24, 2013
Indie Games and Innovation
When Sony announced the PS4 a few days ago, we saw more of the same – more power, more polygons and higher reliance on visual verisimilitude – but this time with a share button. As videogame researcher Ian Bogost put it shortly after the event (tldr): A first-person shooter is a first-person shooter. A driving sim […]
October 11, 2010
The Gamification Fallacy
There is an important difference between having fun and exhibiting predictably irrational behavior.