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Adventure Games – Design and Development Lessons Learned Talk from SGC 2015

My talk from the Slovenian Games Conference 2015 is now online. It covers lessons learned from the last 2 years of working on our adventure game Elroy and the Aliens.

Sorry for the poor audio quality – the slides are posted below and downloadable on Slideshare.

Talk description: In this talk right from the trenches, we cover several stages of adventure game development, including conceptualization, story, game and puzzle design, programming, voiceovers, music and production. Elroy and the Aliens has been in development (with lots of love) for about two years, which has produced a lot of useful tips, tricks and lessons learned. Many of the areas covered are generally applicable to all (especially narrative-based) games.


So, what do you think ?