“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.” This quote by Antoine de Saint-Exupery, the author of The Little Prince, illustrates perfectly what effective game design is all about. It’s the small things that matter in the end, and if we want to make these small things really shine, the foundation needs to be stripped down to its core, most elegant essence. Very few games actually achieve this.
Making games is a constant strife for perfection, finding new and better ways of entertaining players, of telling stories, and conveying important messages. It is important that innovation is not solely controlled by AAA studios, boards and committees. As independent game developers, we are forced to constantly innovate if we want to stand out. We cannot out-hollywood Hollywood, but by being independent, we get to ask the questions and test out concepts that others can’t.
Welcome to my portfolio / blog page. Apart from occasional rants and project announcements, I try to share potentially useful findings on game development, game design, Unity, software design, and others.
Nowadays, I spend most of my time putting the finishing touches on Elroy And The Aliens, a slapstick adventure game coming to iOS this year.
I make games at Motiviti, an independent game development studio I co-founded in 2008. My academic background is in software design, programming and architecture. Currently, I am focusing on game design and writing.
I love science fiction, reading, music, sports and languages – and obviously video games.